Classroom learning games · Math · Reading · Science · Grades K–12

Learning games your students will beg to play.

110 multiplayer classroom games for math, reading and science, from kindergarten to high school. Pick a grade, press Start, and every question matches your class. Made by a middle school teacher and ready for your smartboard tomorrow.

1–6 players or teamsNo student loginsWorks offlineOAS · Common Core · NGSSChromebooks · laptops · smartboards
Screenshots of Fletcher Math games
74 games · Grades 3–12

Math

Place value through precalculus: fractions, decimals, word problems, a full 7th grade Pre-Algebra collection, Algebra 1, Geometry, Algebra 2 and Precalculus.

18 games · Grades K–12

Reading & ELA

Phonics, comprehension, inference and text evidence, vocabulary, grammar, argument, literary analysis, rhetoric and research.

18 games · Grades K–12

Science

Plants and animals, weather, forces, ecosystems, matter, Earth and space, cells, data analysis, chemistry, genetics and physics.

6

Up to 6 players

Pass one device around, or play in teams on the smartboard. Scores, turns and rounds are tracked for you.

✓

Checks every answer

Students get instant feedback, and a miss shows the worked steps so they learn from it.

3

Grades K–12

Choose the grade on the start screen and the questions match it. Math problems are new every game; reading and science games draw from hundreds of questions.

⚡

Nothing to set up

No accounts, no internet, no installs. Download, double-click, play.

Best value

🎮 110 educational games. Grades K–12. One low price.

Bring engaging games into your classroom with a big collection that covers 13 grade levels and three subjects.

➗Math · 74 gamesGrades 3–12, including Geometry, Algebra 2 and Precalculus
🔬Science · 18 gamesGrades K–12, including Biology, Chemistry, Physics and Earth Science
📖Reading & ELA · 18 gamesGrades K–12, from phonics to rhetoric
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👩‍🏫 Teacher License

$150 one time

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🏫 School License

$499 one time

Every teacher in one school.

Give your entire school access to all 110 games, in every classroom and grade.

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$1,499 one time

Every school in one district.

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  • Grades K–12
  • Math, Science & ELA
  • 110 games included

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Subject
Grade
Curriculum guide

Math games

Each game is $5 and yours to keep. Use the finder above to search by standard or filter by grade.

Games for grades 3–8

One game, many grades. Choose the grade on the start screen and every problem matches it.

Screenshot of Who's Multiplying? in the middle of a game
Grades 3–52-player strategy
Multiplication facts

Who's Multiplying?

Each player moves their own chip on the 1–9 row. Multiply the two chips, cover the product in your color, and get four in a row before your rival.

Skills: Multiplication facts 1–9, factors and products, strategic thinking

Choose the grade on the start screen · problems match that grade

Common Core: 3.OA.C.7 · 3.OA.A.1 · 4.OA.B.4

$5Buy
Screenshot of Math Mogul in the middle of a game
Grades 3–8Property trading
Mixed review

Math Mogul

Roll, land on a property and solve its Easy, Medium or Hard problem to buy it free, or pay with points. Own a whole color set to triple the rent.

Skills: Eight grade-level topics on every board, from addition and time (3rd) to slope and the Pythagorean theorem (8th)

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G · SP · 8.G.B.7

$5Buy
Screenshot of Math Racing League in the middle of a game
Grades 3–8Race track
Mixed review

Math Racing League

Pick your gear: an Easy problem moves you 2 spaces, Medium 4 and Hard 6. Hit boosts, turbos, pit stops and roadblocks on the way to the finish line.

Skills: Operations, fractions, geometry, data, money and algebra at the grade you choose

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G · SP

$5Buy
Screenshot of Math Quest: The Lost Kingdom in the middle of a game
Grades 3–8Adventure board
Mixed review

Math Quest: The Lost Kingdom

Journey through Number Valley, Money Market, Geometry Mountains, Data City, Algebra Forest and Coordinate Space. Earn a key in each region to reach the Lost Castle.

Skills: Six strands of math, one per region, with chests, traps and a castle challenge

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G · SP

$5Buy
Screenshot of Math Escape Room in the middle of a game
Grades 3–8Timed escape
Mixed review

Math Escape Room

Crack five topic locks before the clock runs out. Each code reveals a clue number, and the clue numbers open the master lock. A new room every game.

Skills: Operations, fractions and decimals, geometry, data and algebra, with hints and time penalties

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 NS · EE · G · SP

$5Buy
Screenshot of Algebra Wizards in the middle of a game
Grades 6–8Spell battle
Expressions & equations

Algebra Wizards

Cast Spark, Fireball and Lightning by simplifying expressions and solving equations. Duel other wizards, or team up to beat the Algebra Dragon with systems of equations.

Skills: Like terms, distributive property, equations, inequalities, functions, systems of equations

Choose the grade on the start screen · problems match that grade

Common Core: 6.EE.A.3–4 · 6.EE.B.8 · 7.EE.A.1 · 7.EE.B.4 · 8.EE.C.7–8 · 8.F.A.1

$5Buy
Screenshot of Fraction Frenzy in the middle of a game
Grades 3–6Pizza challenges
Fractions

Fraction Frenzy

Pizza-powered fraction challenges: compare slices, shade fractions, place them on a number line, solve operations and convert to decimals and percents.

Skills: Comparing, equivalent fractions, number lines, fraction operations, fractions to decimals and percents

Choose the grade on the start screen · problems match that grade

Common Core: 3.NF.A.1–3 · 4.NF.A.1–2 · 4.NF.B.3–4 · 4.NF.C.6 · 5.NF.A.1 · 5.NF.B.4 · 6.RP.A.3c

$5Buy
Screenshot of Around the World Math in the middle of a game
Grades 3–8Travel game
Real-world problems

Around the World Math

Fly from Oklahoma to Japan, France, Kenya and more. Solve each trip's money, distance, time or measurement problem to earn a passport stamp, then race home.

Skills: Rates, currency conversion, measurement, percents, scale, time zones and equations

Choose the grade on the start screen · problems match that grade

Common Core: 4.MD.A.1–2 · 6.RP.A.3 · 7.RP.A.3 · 7.G.A.1 · 8.EE.C.7

$5Buy
Screenshot of Build-a-City in the middle of a game
Grades 3–8City builder
Real-world problems

Build-a-City

Budget and build houses, parks, schools, stores and stadiums. Every building needs its construction math done right, like a park's area, grass cost and discount.

Skills: Area, perimeter, volume, money, percents, ratios, functions, inequalities and systems

Choose the grade on the start screen · problems match that grade

Common Core: 3.MD.C.7 · 3.MD.D.8 · 5.MD.C.5 · 6.RP.A.3 · 7.RP.A.3 · 7.EE.B.4 · 8.F.B.4 · 8.EE.C.8

$5Buy
Screenshot of Math Island Survival in the middle of a game
Grades 3–8Co-op survival
Real-world problems

Math Island Survival

The class is stranded! Work together to gather food and water, build a shelter and finish a rescue boat before the days run out.

Skills: Division, multi-step problems, rates, volume, the Pythagorean theorem, linear functions and inequalities

Choose the grade on the start screen · problems match that grade

Common Core: 4.OA.A.3 · 4.NBT.B.6 · 5.MD.C.5 · 6.RP.A.3b · 7.EE.B.4b · 8.F.B.4 · 8.G.B.7

$5Buy
Screenshot of Math Money Manager in the middle of a game
Grades 3–8Money simulation
Financial literacy

Math Money Manager

Get paid, work out the bills, shop for the better deal, take side jobs and save with interest. The highest net worth wins.

Skills: Making change, decimals, unit prices, percents, tax, commission, simple interest and linear models

Choose the grade on the start screen · problems match that grade

Common Core: 4.MD.A.2 · 5.NBT.B.7 · 6.RP.A.3b · 7.RP.A.3 · 8.F.B.4

$5Buy
Screenshot of Math Detective Agency in the middle of a game
Grades 3–8Mystery
Mixed review

Math Detective Agency

Each solved clue gives a case number that clears a suspect, place or event. Clear the innocent files, then make the accusation that cracks the case.

Skills: Mixed problems from every strand, with whole-number answers matched to case files

Choose the grade on the start screen · problems match that grade

Common Core review: Gr 3–5 OA · NBT · NF · MD · G · Gr 6–8 RP · NS · EE · G

$5Buy
Screenshot of Data Detective in the middle of a game
Grades 3–8Case files
Data & statistics

Data Detective

Investigate tables and charts to pick the final shooter, the science-fair plant, the pizza place and more. Answer the evidence questions, then make the call.

Skills: Reading tables and graphs, mean, median, range, percents, probability, scatter plots and lines of best fit

Choose the grade on the start screen · problems match that grade

Common Core: 3.MD.B.3 · 6.SP.B.5 · 7.SP.C.5–7 · 8.SP.A.1–2

$5Buy
Screenshot of Geometry Architect in the middle of a game
Grades 3–8Skyline builder
Geometry

Geometry Architect

Take on geometry commissions, with diagrams, to add floors to your three towers. Finish a tower to make it a landmark.

Skills: Shapes, perimeter, area, angles, symmetry, volume, nets, scale, circles, transformations and the Pythagorean theorem

Choose the grade on the start screen · problems match that grade

Common Core: 3.MD.D.8 · 4.MD.C.5–7 · 4.G.A.3 · 5.MD.C.5 · 6.G.A.4 · 7.G.A.1 · 7.G.B.4 · 8.G.A.1–3 · 8.G.B.7

$5Buy
Screenshot of Math Engineering Challenge in the middle of a game
Grades 3–8Design & test
Real-world problems

Math Engineering Challenge

Design bridges, towers and wheelchair ramps that meet the rules. Predict your length, height, cost or slope, then test the build.

Skills: Multiplying and adding measurements, decimals, budgets, inequalities and slope

Choose the grade on the start screen · problems match that grade

Common Core: 4.MD.A.2 · 5.NBT.B.7 · 7.EE.B.3 · 7.EE.B.4b · 8.EE.B.5 · 8.F.B.4

$5Buy
Screenshot of Krypto in the middle of a game
Grades 3–8Card game
Number sense

Krypto

Five number cards are face up. Make a true equation from them, with operations on both sides, and every card you use is yours.

Skills: Order of operations, parentheses, mental math and flexible thinking; exponents in 6th–8th

Choose the grade on the start screen · problems match that grade

Common Core: 3.OA.C.7 · 5.OA.A.1 · 6.EE.A.1 · 6.EE.A.2c

$5Buy

Skill games for grades 3–6

Focused games for one skill at a time: place value, patterns, time, measurement, the coordinate plane and prime factors. Choose 3rd, 4th, 5th or 6th grade on the start screen.

Screenshot of Place Value Bank Heist in the middle of a game
Grades 3–4Vault heist
Place Value

Place Value Bank Heist

Crack the bank's vaults with place value. Bigger locks mean bigger loot, but too many wrong answers set off the alarms.

Skills: Read, write, compare and round big numbers; expanded form; × and ÷ by 10, 100 and 1,000

OAS 3.N.1 · 4.N.1

Common Core: 3.NBT.A.1 · 4.NBT.A.1–3 · 5.NBT.A.2

$5Buy
Screenshot of Pattern Factory in the middle of a game
Grades 3–5Factory
Patterns

Pattern Factory

Run the factory machines, crack each pattern rule and fill your conveyor belt with toys.

Skills: Function machines, input/output rules, number and shape patterns

OAS 3.A.1 · 4.A.1 · 5.A.1.1

Common Core: 3.OA.D.9 · 4.OA.C.5 · 5.OA.B.3

$5Buy
Screenshot of Missing Number Bingo in the middle of a game
Grades 3–5Bingo
Equations & Properties

Missing Number Bingo

Your bingo card is made of problems. Solve the missing numbers to stamp squares and get four in a row.

Skills: Missing number problems, equal and unequal expressions, number properties

OAS 3.A.2 · 4.A.2 · 5.A.2

Common Core: 3.OA.A.4 · 3.OA.B.5 · 4.OA.A.3 · 5.OA.A.1–2

$5Buy
Screenshot of Time Travelers in the middle of a game
Grades 3–4Time race
Time

Time Travelers

Read clocks and work out elapsed time to race from the Dinosaur Age all the way to the Future.

Skills: Read analog clocks, elapsed time, convert units of time

OAS 3.GM.3 · 4.GM.3

Common Core: 3.MD.A.1 · 4.MD.A.1–2

$5Buy
Screenshot of Coordinate Treasure Hunt in the middle of a game
Grades 5–6Treasure dig
Coordinate Plane

Coordinate Treasure Hunt

Plot points, follow coordinate rules and read the grid to earn digs, then use hot and cold clues to find the buried chests.

Skills: Plot and name points in all four quadrants, coordinate rules, reflections

OAS 5.A.1.2 · 6.A.1

Common Core: 5.G.A.1–2 · 6.NS.C.6 · 6.NS.C.8

$5Buy
Screenshot of Prime Factor Fortress in the middle of a game
Grade 6Fortress defense
Factors & Multiples

Prime Factor Fortress

Break the Composite King's army into primes to defend the fortress, with a factor tree students build by tapping.

Skills: Exponents, factor trees, prime factorization, GCF and LCM

OAS 6.N.2.4–2.6

Common Core: 4.OA.B.4 · 6.NS.B.4 · 6.EE.A.1

$5Buy
Screenshot of Measure Up! in the middle of a game
Grades 3–5Measuring Olympics
Measurement

Measure Up!

Five Olympic events with on-screen rulers, protractors and thermometers. Measure right to win the most medals.

Skills: Read rulers, protractors and thermometers; convert units; choose the best unit

OAS 3.GM.2.5–2.7 · 4.GM.2 · 5.GM.3

Common Core: 3.MD.B.4 · 4.MD.A.1 · 4.MD.C.6 · 5.MD.A.1

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Screenshot of Fraction Line Leap in the middle of a game
Grades 3–4Pond race
Fractions

Fraction Line Leap

Hop along the number line: place fractions, find equivalent fractions and compare them to leap across the pond.

Skills: Fractions on number lines, fractions greater than 1, equivalent fractions, comparing fractions, decomposing fractions

OAS 3.N.3.1–4 · 4.N.3.1–4

Common Core: 3.NF.A.1–3 · 4.NF.A.1–2 · 4.NF.B.3a · 4.NF.B.3b · 3.NF.A.2a · 3.NF.A.2b · 3.NF.A.3c · 3.NF.A.3a · 3.NF.A.3b · 3.NF.A.3d

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Screenshot of Garden Planner in the middle of a game
Grades 3–44-in-a-row
Area & Perimeter

Garden Planner

Count squares, multiply sides and measure fences to plan the best garden. Claim four plots in a row.

Skills: Area by counting squares, area of rectangles, L-shapes, perimeter and unknown sides, area vs. perimeter, missing side lengths

OAS 3.GM.2.1–2, 4 · 4.GM.2.2

Common Core: 3.MD.C.5–7 · 3.MD.D.8 · 4.MD.A.3 · 3.MD.C.7a · 3.MD.C.7b · 3.MD.C.7c · 3.MD.C.7d

$5Buy
Screenshot of Shape Sorter in the middle of a game
Grades 3–54-in-a-row
Geometry

Shape Sorter

Classify triangles and quadrilaterals, lines and angles, and symmetry. Sort four shapes in a row to win.

Skills: Quadrilaterals, equal parts, points, lines, rays, parallel and perpendicular lines, angle types, classifying triangles, symmetry, shape hierarchy

OAS 3.GM.1.3 · 3.N.3.2–3 · 4.GM.1.1–2 · 4.GM.2.1 · 5.GM.1.1

Common Core: 3.G.A.1–2 · 4.G.A.1–3 · 5.G.B.3–4

$5Buy
Screenshot of Story Problem Safari in the middle of a game
Grades 3–5Animal collecting
Word Problems

Story Problem Safari

Solve multi-step word problems to spot animals on safari. Fill your field guide first.

Skills: Two-step and multi-step word problems, times-as-many comparisons, interpreting remainders, fraction and decimal stories, choosing the equation

OAS 3.N.2.4–5, 7 · 3.A.2.1 · 4.N.2.3–5 · 4.N.4.2 · 4.A.2.1–2 · 5.N.2.1–4 · 5.N.3.1, 3 · 5.GM.3.3–4 · 5.A.2.1

Common Core: 3.OA.D.8 · 3.NBT.A.1 · 4.OA.A.2–3 · 5.NF.A.2 · 5.NF.B.3, 6 · 5.NBT.B.5–7 · 5.MD.A.1 · 5.OA.A.2

$5Buy
Screenshot of Decimal Dash in the middle of a game
Grades 4–6Track race
Decimals

Decimal Dash

Compare, round and compute with decimals to sprint around the track.

Skills: Decimal notation, place value to thousandths, comparing and ordering decimals, rounding, powers of 10, decimal operations, money problems

OAS 4.N.3.6–9 · 4.N.4.2 · 5.N.1.1–4 · 5.N.3.1, 3–4 · 6.N.4.1–4 · 6.N.1.2

Common Core: 4.NF.C.5–7 · 4.MD.A.2 · 5.NBT.A.1–4 · 5.NBT.B.7 · 6.NS.B.3 · 6.NS.C.7

$5Buy
Screenshot of Fraction Kitchen in the middle of a game
Grades 5–6Ingredient collecting
Fractions

Fraction Kitchen

Multiply and divide fractions to scale recipes and fill your kitchen shelf first.

Skills: Multiplying fractions and mixed numbers, area models, scaling, dividing unit fractions, dividing fractions, recipe word problems

OAS 5.N.2.3 · 6.N.4.1–4

Common Core: 5.NF.B.3–7 · 6.NS.A.1

$5Buy

7th grade Pre-Algebra collection

One game for each major topic of a 7th grade Pre-Algebra year, aligned to the Oklahoma Academic Standards, plus functions and slope games, a state-test review game and two long division games.

Screenshot of Integer Expedition in the middle of a game
Grades 7–8Board race
Numerical Operations

Integer Expedition

Roll and race along the trail. Every color is a skill: integers, rational numbers, exponents, absolute value, square roots and order of operations.

Skills: Integers, rational numbers, exponents, absolute value, square roots, order of operations

OAS 7.N.1.1–1.3 · 7.N.2.1–2.4 · 7.A.4.1–4.2 · PA.N.1.4

Common Core: 6.NS.C.7 · 7.NS.A.1–3 · 6.EE.A.1 · 8.EE.A.2

$5Buy
Screenshot of Balance It! in the middle of a game
Grades 7–8Card game
Expressions & Equations

Balance It!

Play the right step card to keep the scale balanced. Miss, and the next player can steal the equation.

Skills: One- and two-step equations, p(x + q) = r, variables on both sides, like terms, no or infinite solutions, substitution

OAS 7.A.3.1 · 7.A.4.1 · PA.A.3.1–3.2 · PA.A.4.1

Common Core: 7.EE.A.1 · 7.EE.B.4a · 8.EE.C.7a–b

$5Buy
Screenshot of Inequality Magic 2.0 in the middle of a game
Grades 7–8Tile matching
Inequalities

Inequality Magic 2.0

Match colored tiles to build inequalities, solve them, pick the right graph and crack word-problem cards.

Skills: One- and two-step inequalities, flipping the sign, graphing on a number line, word problems

OAS 7.A.3.2 · PA.A.4.2 · PA.A.4.3

Common Core: 6.EE.B.8 · 7.EE.B.4b

$5Buy
Screenshot of Ratio Rummy in the middle of a game
Grades 7–8Set collecting
Ratios & Proportions

Ratio Rummy

Collect tables, graphs, equations and word cards that show the same unit rate. Call out the non-proportional imposters.

Skills: Unit rates, ratio tables, graphs and equations, constant of proportionality, proportional or not, unit conversions

OAS 7.A.1.1–1.2 · 7.A.2.1 · 7.GM.3.1

Common Core: 6.RP.A.1–3 · 7.RP.A.1–2

$5Buy
Screenshot of Percent Shopping Spree in the middle of a game
Grades 7–8Shopping & budget
Percents

Percent Shopping Spree

Shop with $200. Discounts, tax, tips, markups and interest decide the final price, but only if you calculate it right.

Skills: Discounts, sales tax, tips, markups, percent of change, simple interest

OAS 7.A.2.2 · 6.N.1.3–1.4 review

Common Core: 6.RP.A.3c · 7.RP.A.3

$5Buy
Screenshot of Land Grab in the middle of a game
Grades 7–8Territory map
Area & Perimeter

Land Grab

Claim trapezoids, circles and composite figures by finding their area or perimeter. Connected land scores bonus points.

Skills: Area of trapezoids, circles, semicircles and composite figures; perimeter and circumference

OAS 7.GM.2.1–2.2 · 7.GM.3.2–3.3

Common Core: 6.G.A.1 · 7.G.B.4 · 7.G.B.6

$5Buy
Screenshot of Transformation Battleship in the middle of a game
Grades 7–8Battleship
Transformations & Similarity

Transformation Battleship

Translate, reflect, rotate and dilate your cannon to hit hidden ships on the coordinate plane.

Skills: Translations, reflections, 90° rotations, dilations, similar figures, scale drawings

OAS 7.GM.4.1–4.3

Common Core: 7.G.A.1 · 8.G.A.1–4

$5Buy
Screenshot of Box Factory Tycoon in the middle of a game
Grades 7–8Business strategy
Surface Area & Volume

Box Factory Tycoon

Fill customer orders with boxes and cans that hold enough volume while using the least material.

Skills: Volume and surface area of rectangular prisms and cylinders, nets

OAS 7.GM.1.1–1.3 · PA.GM.2.1–2.4

Common Core: 6.G.A.2 · 6.G.A.4 · 7.G.B.6 · 8.G.C.9

$5Buy
Screenshot of Stat Showdown in the middle of a game
Grades 7–8Poker-style cards
Data & Statistics

Stat Showdown

Your hand is a data set. Win rounds with the highest median, smallest range and more, then read box plots, histograms and scatter plots.

Skills: Mean, median, mode, range, IQR, outliers, box plots, histograms, circle graphs, scatter plots

OAS 7.D.1.1–1.3 · PA.D.1.1–1.3

Common Core: 6.SP.B.4–5 · 7.SP.B.3–4 · 8.SP.A.1

$5Buy
Screenshot of Probability Carnival in the middle of a game
Grades 7–8Carnival booths
Probability

Probability Carnival

Find the probability, place your bet, then watch the booth run 50 times to compare theoretical and experimental results.

Skills: Theoretical and experimental probability, compound, independent and dependent events, fair samples

OAS 7.D.2.1 · PA.D.2.1–2.3

Common Core: 7.SP.A.1 · 7.SP.C.5–8

$5Buy
Screenshot of Galaxy Race in the middle of a game
Grades 7–8Space race
Exponents, Sci. Notation & Pythagorean

Galaxy Race

Jump between planets with the Pythagorean Theorem, refuel with scientific notation and power up with exponent rules.

Skills: Properties of exponents, scientific notation, Pythagorean Theorem, distance between points

OAS PA.N.1.1–1.4 · PA.GM.1.1–1.2

Common Core: 8.EE.A.1 · 8.EE.A.3–4 · 8.G.B.6–8

$5Buy
Screenshot of Function Junction in the middle of a game
Grades 7–8Train builder
Functions

Function Junction

Build the longest train by spotting functions and matching tables, graphs, equations and stories. Collect all five car types for a caboose bonus.

Skills: What a function is; tables, graphs, equations and stories; linear vs. nonlinear

OAS PA.A.1 · PA.A.2.1–2.2

Common Core: 8.F.A.1–3 · 8.F.B.5

$5Buy
Screenshot of Slope Ski Run in the middle of a game
Grades 7–8Ski race
Slope

Slope Ski Run

Find slopes and intercepts to race down the mountain. Pick a green, blue or black-diamond trail, but a miss on black diamond slides you back.

Skills: Slope from graphs, points and tables; intercepts; real-world lines

OAS PA.A.2.3–2.5

Common Core: 8.EE.B.5–6 · 8.F.B.4

$5Buy
Screenshot of OSTP Review Showdown in the middle of a game
Grades 7–8Jeopardy-style
All units · State test review

OSTP Review Showdown

Teams pick categories and point values from any units you choose. Perfect for the smartboard before state testing.

Skills: Every unit in one game-show board. Pick your categories and play in teams.

OAS All 7th grade and Pre-Algebra OAS units

Common Core: Grade 7 and 8 domains: RP · NS · EE · G · SP · F

$5Buy
Screenshot of Bring It Down! in the middle of a game
Grades 4–7Step relay
Long Division

Bring It Down!

Take turns doing one step of long division at a time: divide, multiply, subtract, bring down. Check each other's work and call Challenge! to catch mistakes.

Skills: Long division step by step, zeros in the quotient, remainders, 2-digit divisors, dividing into decimals

OAS 7.N.1.2 (fractions to decimals) · 6th grade review

Common Core: 4.NBT.B.6 · 5.NBT.B.6 · 6.NS.B.2 · 7.NS.A.2d

$5Buy
Screenshot of Treasure Split in the middle of a game
Grades 4–7Pirate sharing
Long Division

Treasure Split

Pirate crews split chests, bags, stacks and coins evenly, trading leftovers for smaller pieces. It's long division you can see, and the matching problem builds right beside it.

Skills: Why long division works: place value, fair sharing, regrouping (trading), remainders

OAS Place value & division review · supports 7.N.1.2

Common Core: 4.NBT.B.6 · 5.NBT.B.6 · 6.NS.B.2

$5Buy
Screenshot of Angle Avengers in the middle of a game
Grades 7–8Game show
Angles

Angle Avengers

Complementary, supplementary and vertical angles, parallel lines and triangle angles in a game-show showdown.

Skills: Complementary, supplementary, vertical and adjacent angles, angle equations, parallel lines and transversals, triangle angle sum, exterior angles

OAS 6.GM.3.1–2 · 7.A.3.1 · G.2D.1.1, 4, 8, 10

Common Core: 7.G.B.5 · 8.G.A.5 · 7.EE.B.4a

$5Buy

Algebra 1

Games for the high school Algebra 1 standards: equations, inequalities, linear functions, polynomials, radicals and probability.

Screenshot of Solve-It Showdown in the middle of a game
Algebra 1Wild West bounty
Equations

Solve-It Showdown

Solve equations to capture outlaws from the wanted posters. Missed bounties go up for the next player.

Skills: Multi-step, absolute value and literal equations

OAS A1.A.1.1–1.2 · A1.A.3.1

Common Core: HSA-REI.A.1 · HSA-REI.B.3 · HSA-CED.A.4

$5Buy
Screenshot of Compound Inequality Corral in the middle of a game
Algebra 1Horse roundup
Inequalities

Compound Inequality Corral

Solve and graph inequalities to rope the wild horses, with a number line students build by tapping.

Skills: Linear, compound and absolute value inequalities; graphing solutions

OAS A1.A.2.1–2.2

Common Core: HSA-REI.B.3 · HSA-CED.A.1

$5Buy
Screenshot of Laser Line Up in the middle of a game
Algebra 1Laser targets
Linear Equations

Laser Line Up

Answer to charge your laser, then choose a slope and y-intercept to fire a line through as many targets as you can.

Skills: Linear equations in every form, parallel and perpendicular lines

OAS A1.A.4

Common Core: 8.EE.B.6 · HSA-CED.A.2 · HSF-LE.A.2 · HSG-GPE.B.5

$5Buy
Screenshot of Function Arcade in the middle of a game
Algebra 1Arcade tickets
Functions

Function Arcade

Play four arcade machines of domain, range, function notation and combining functions, then cash in tickets at the prize counter.

Skills: Domain and range, function notation, combining functions, modeling

OAS A1.F.1 · A1.F.3

Common Core: HSF-IF.A.1–2 · HSF-IF.B.5 · HSF-BF.A.1

$5Buy
Screenshot of Graph Morph in the middle of a game
Algebra 1Memory match
Graphs & Transformations

Graph Morph

A memory match game: pair each equation with its graph, then name the transformation to keep the pair.

Skills: Shifts of parent functions, linear vs. exponential

OAS A1.F.2

Common Core: HSF-BF.B.3 · HSF-IF.C.7 · HSF-LE.A.1

$5Buy
Screenshot of Factor Forge in the middle of a game
Algebra 1Forge & treasure
Polynomials

Factor Forge

Add, multiply and factor polynomials to earn metal bars, then decide when to forge them into swords and crowns.

Skills: Add, subtract and multiply polynomials; factor GCFs and trinomials

OAS A1.A.3.2–3.4

Common Core: HSA-APR.A.1 · HSA-SSE.A.2 · HSA-SSE.B.3a

$5Buy
Screenshot of Radical Reactor in the middle of a game
Algebra 1Reactor power-up
Radicals

Radical Reactor

Simplify, combine, multiply and rationalize square roots to power your reactor, but wrong answers build heat.

Skills: Simplify and operate on square roots, rationalize denominators

OAS A1.N.1.2

Common Core: HSN-RN.A.2 · 8.EE.A.2

$5Buy
Screenshot of Odds On! in the middle of a game
Algebra 1Game show
Probability

Odds On!

A game show where players bet points on counting, Venn diagram and probability questions.

Skills: Permutations, combinations, Venn diagrams, experimental probability, expected value

OAS A1.D.2

Common Core: 7.SP.C.6 · HSS-CP.A.1 · HSS-CP.B.9 · HSS-MD.A.2

$5Buy
Screenshot of Systems Showdown in the middle of a game
Grade 8 & Algebra 1Game show
Systems of Equations

Systems Showdown

Solve systems of equations by graphing, substitution and elimination in a wild-west showdown.

Skills: Solutions of systems, solving by graphing, substitution and elimination, number of solutions, systems word problems, systems of inequalities

OAS PA.A.2.1 · PA.A.4.1, 3 · A1.A.1.3 · A1.A.2.1

Common Core: 8.EE.C.8a · 8.EE.C.8b · 8.EE.C.8c · HSA-REI.C.5–6 · HSA-REI.D.12 · HSA-CED.A.3

$5Buy
Screenshot of Scatter Shot in the middle of a game
Grade 8 & Algebra 14-in-a-row
Data & Statistics

Scatter Shot

Read scatter plots, lines of best fit, correlation and two-way tables. Hit four in a row.

Skills: Scatter plots, association and outliers, lines of best fit and predictions, two-way tables, correlation vs. causation, residuals

OAS PA.D.1.3 · PA.A.2.3 · PA.D.2.1 · A1.D.1.1–3 · A1.A.4.1

Common Core: 8.SP.A.1–4 · HSS-ID.B.5–6 · HSS-ID.C.7–9 · HSS-ID.B.6a · HSS-ID.B.6c · HSS-ID.B.6b

$5Buy
Screenshot of Growth Rush in the middle of a game
Algebra 1Beanstalk race
Exponential Functions

Growth Rush

Arithmetic and geometric sequences and exponential growth and decay. Grow your beanstalk to the clouds.

Skills: Arithmetic and geometric sequences, linear vs. exponential, exponential growth and decay models, exponential graphs

OAS A1.F.2.1 · A1.F.3.2 · A1.F.1.2 · A1.A.4.1

Common Core: HSF-IF.A.3 · HSF-BF.A.2 · HSF-LE.A.1–3 · HSF-LE.B.5 · HSF-IF.C.8b

$5Buy
Screenshot of Quadratic Quest in the middle of a game
Algebra 1 & 2Game show
Quadratics

Quadratic Quest

Parabolas, factoring, the quadratic formula, vertex form and projectile problems in a quest for the crown.

Skills: Parabola features, factoring, square roots, the quadratic formula and discriminant, vertex form, projectile problems, complex solutions

OAS A1.A.3.3 · A1.F.3.2 · A2.A.1.1 · A2.A.2.1, 4 · A2.F.1.2–3 · A2.N.1.2 · A1.N.1.1

Common Core: HSA-REI.B.4 · HSA-SSE.B.3a · HSA-SSE.B.3b · HSF-IF.C.7a · HSF-IF.C.8a · HSA-APR.B.3 · HSN-CN.C.7 · HSF-BF.B.3 · HSA-REI.B.4b · HSA-REI.B.4a

$5Buy

Geometry

Logic and reasoning for high school Geometry.

Screenshot of If-Then Courtroom in the middle of a game
GeometryCourtroom
Logic & Reasoning

If-Then Courtroom

Win logic cases with conditional statements and counterexamples. The next player can shout "Objection!" to steal a case.

Skills: Conditionals, converse, inverse, contrapositive, counterexamples, inductive and deductive reasoning

OAS G.RL.1.1–1.2

Common Core: Math Practice MP3 (construct viable arguments) · supports HSG-CO.C.9–11 proofs

$5Buy
Screenshot of Trig Tower in the middle of a game
GeometryTower race
Right Triangle Trig

Trig Tower

Similar triangles, the Pythagorean theorem, special right triangles and SOH-CAH-TOA. Climb the tower floor by floor.

Skills: Similar triangles, the Pythagorean theorem and its converse, special right triangles, SOH-CAH-TOA, inverse trig, angles of elevation and depression

OAS G.2D.1.8, 10 · G.RT.1.1–4

Common Core: HSG-SRT.A.2 · HSG-SRT.B.5 · HSG-SRT.C.6–8

$5Buy
Screenshot of Volume Voyage in the middle of a game
Grade 7 & GeometryCargo collecting
Volume & Surface Area

Volume Voyage

Volume and surface area of prisms, cylinders, cones, pyramids and spheres, cross sections and scaling. Load your cargo ship first.

Skills: Volume and surface area of prisms, cylinders, pyramids, cones and spheres, cross sections, solids of revolution, scaling, density

OAS 7.GM.1.1–3 · 7.GM.3.2–3 · G.3D.1.1–2

Common Core: 7.G.A.3 · 7.G.B.4, 6 · HSG-GMD.A.3 · HSG-GMD.B.4 · HSG-MG.A.1–2

$5Buy
Screenshot of Congruence Clash in the middle of a game
Geometry4-in-a-row
Congruence & Proof

Congruence Clash

Rigid transformations, SSS, SAS, ASA, AAS and HL, CPCTC proofs and constructions. Claim four in a row.

Skills: Rigid transformations, triangle congruence (SSS, SAS, ASA, AAS, HL), CPCTC and two-column proofs, isosceles triangles, parallelograms, constructions

OAS G.RL.1.1 · G.2D.1.5, 9, 11

Common Core: HSG-CO.A.2–5 · HSG-CO.B.6–8 · HSG-CO.C.9–11 · HSG-CO.D.12

$5Buy
Screenshot of Circle Spinners in the middle of a game
GeometryGame show
Circles

Circle Spinners

Central and inscribed angles, tangents, arc length, sector area and equations of circles in a game-show spin.

Skills: Parts of a circle, central and inscribed angles, tangents and segment lengths, arc length and sector area, equations of circles

OAS G.C.1.1–3 · G.RT.1.1

Common Core: HSG-C.A.1–3 · HSG-C.B.5 · HSG-GPE.A.1

$5Buy
Screenshot of Coordinate Proof Patrol in the middle of a game
Geometry4-in-a-row
Coordinate Geometry

Coordinate Proof Patrol

Distance, midpoint, slopes of parallel and perpendicular lines and classifying shapes on the coordinate plane.

Skills: Distance and midpoint, parallel and perpendicular lines, classifying polygons on the coordinate plane, perimeter and area from coordinates, partitioning segments

OAS G.2D.1.5–7 · G.RL.1.1 · A1.A.4.2–3

Common Core: HSG-GPE.B.4–7 · 8.G.B.8

$5Buy

Algebra 2 & Precalculus

Polynomials, rational functions, radicals and complex numbers, logarithms, trig functions, the unit circle, vectors and matrices, and conic sections. New problems are generated every game.

Screenshot of Polynomial Power-Up in the middle of a game
Algebra 2Power race
Polynomials

Polynomial Power-Up

Polynomial operations, end behavior, factoring, zeros and multiplicity, and division. Power up to full charge.

Skills: Polynomial operations, degree and end behavior, factoring, zeros and multiplicity, long and synthetic division, the Remainder Theorem

OAS A2.A.2.1–2 · A2.A.1.4 · A2.F.1.5

Common Core: HSA-APR.A.1 · HSA-APR.B.2–3 · HSA-SSE.A.2 · HSF-IF.C.7c

$5Buy
Screenshot of Rational Rescue in the middle of a game
Algebra 2Rescue collecting
Rational Functions

Rational Rescue

Simplify and solve rational expressions and equations, asymptotes and holes, and work problems. Rescue every swimmer.

Skills: Simplifying and operating with rational expressions, rational equations and extraneous solutions, asymptotes and holes, work and rate problems

OAS A2.A.2.3 · A2.A.1.3 · A2.F.1.1, 6

Common Core: HSA-APR.D.6–7 · HSA-REI.A.2 · HSF-IF.C.7d · HSA-CED.A.1

$5Buy
Screenshot of Complex Cove in the middle of a game
Algebra 2Game show
Radicals & Complex Numbers

Complex Cove

Radicals, rational exponents, radical equations and complex numbers in a game-show treasure cove.

Skills: Simplifying radicals, rational exponents, radical equations, powers of i, complex number operations, complex solutions of quadratics

OAS A2.N.1.1–3 · A2.A.2.5 · A2.A.1.1, 5

Common Core: HSN-RN.A.1–2 · HSN-CN.A.1–3 · HSN-CN.C.7 · HSA-REI.A.2 · HSA-REI.B.4b

$5Buy
Screenshot of Logarithm Lodge in the middle of a game
Algebra 2Ski race
Logarithms

Logarithm Lodge

Logs and exponentials: log form, properties, solving equations, interest and growth with e. Ski down to the lodge.

Skills: Log and exponential form, evaluating logs, properties of logs, exponential and log equations, interest and growth with e, graphs and inverses

OAS A2.A.1.2, 6 · A2.F.1.4 · A2.F.2.3–4

Common Core: HSF-LE.A.4 · HSF-BF.B.5 · HSF-IF.C.8b · HSA-SSE.B.3c · HSF-BF.B.4a · HSF-IF.C.7e

$5Buy
Screenshot of Trig Function Tides in the middle of a game
Algebra 2 & PrecalculusTreasure collecting
Trig Functions

Trig Function Tides

Radians, the unit circle, amplitude, period and phase shift, and modeling tides and Ferris wheels with sine and cosine.

Skills: Radians, coterminal and reference angles, unit circle values, amplitude, period and phase shift, periodic modeling, the Pythagorean identity

OAS PC.T.1.1–2, 4–5, 8–9 · PC.T.2.1 · PC.T.3.1

Common Core: HSF-TF.A.1–2 · HSF-TF.B.5 · HSF-TF.C.8 · HSF-IF.C.7e

$5Buy
Screenshot of Unit Circle Spin in the middle of a game
PrecalculusGame show
Unit Circle & Identities

Unit Circle Spin

Exact trig values, inverse trig, identities, sum and double-angle formulas, trig equations and the Laws of Sines and Cosines.

Skills: Exact trig values, inverse trig, trig identities, sum, difference and double-angle formulas, trig equations, Law of Sines and Law of Cosines

OAS PC.T.1.1–2, 4–5 · PC.F.1.5 · PC.T.2.1–4 · PC.T.3.1–3

Common Core: HSF-TF.A.3–4 · HSF-TF.B.6–7 · HSF-TF.C.8–9 · HSG-SRT.D.10–11

$5Buy
Screenshot of Vector Voyage in the middle of a game
PrecalculusSpace race
Vectors & Matrices

Vector Voyage

Vectors, dot products, navigation problems and matrix operations, determinants and inverses on a voyage through space.

Skills: Vector components, magnitude and direction, vector operations, dot product, navigation problems, matrix operations, determinants and inverses

OAS PC.T.2.1–2, 4 · G.RT.1.3–4 · A2.N.2.1–2 · A2.A.1.7

Common Core: HSN-VM.A.1–3 · HSN-VM.B.4–5 · HSN-VM.C.6–12 · HSA-REI.C.8–9

$5Buy
Screenshot of Conic Constellations in the middle of a game
PrecalculusStar collecting
Conic Sections

Conic Constellations

Circles, parabolas, ellipses and hyperbolas: identify, graph, write equations and solve real-world conic problems.

Skills: Identifying conics, circles, parabolas with focus and directrix, ellipses, hyperbolas and asymptotes, writing equations, real-world conics

OAS PC.CS.1.1–5

Common Core: HSG-GPE.A.1–3

$5Buy

Math Magic tile games

Digital versions of the Math Magic tile game. Match colored triangles and solve the math on every side.

Screenshot of Math Magic in the middle of a game
Grades 3–8Tile game
Mental Math

Math Magic

Place square tiles so touching triangles match colors, then score the math on every matching side: add, subtract, multiply or divide.

Skills: Mental math with all four operations

Pass-and-play for 1–6 players

Common Core: 3.OA.C.7 · 3.NBT.A.2 · 4.NBT.B.4–6

$5Buy
Screenshot of Math Magic 2 in the middle of a game
Grades 6–8Tile game
Mental Math

Math Magic 2

The sequel: tiles can rotate, and squares, cubes, square roots, cube roots and jokers join the board.

Skills: Four operations, squares and cubes, square and cube roots

Pass-and-play for 1–6 players

Common Core: 3.OA.C.7 · 6.EE.A.1 · 8.EE.A.2

$5Buy

Reading & ELA games

Each game is $5 and yours to keep. Every game lists its Oklahoma (OAS) standards first, then Common Core. Questions come with Easy, Medium and Hard levels and a short explanation for every miss.

Reading & writing for grades K–2

Phonics, comprehension and sentence skills with picture questions and a read-aloud button for early readers.

Screenshot of Phonics Rocket in the middle of a game
Grades K–2Space race
Phonics

Phonics Rocket

Sound out words, spot vowel patterns and blends, and blast your rocket to the stars.

Skills: Short and long vowels, CVC words, digraphs, blends, silent e, vowel teams, r-controlled vowels, syllables, rhymes, endings, prefixes and suffixes

OAS K.2.PA.2–4 · K.2.PWS.3–4 · 1.2.PA.2 · 1.2.PWS.1–3 · 2.2.PWS.1–3

Common Core: RF.K.2–3 · RF.1.2–3 · RF.2.3

$5Buy
Screenshot of Story Detectives in the middle of a game
Grades K–2Clue collecting
Reading Comprehension

Story Detectives

Read short stories, find the clues and crack the case: characters, setting, events and key details.

Skills: Characters, setting, feelings, beginning-middle-end, key details (who, what, where, when, why, how), main topic, central message, pictures and words

OAS K.2.R.1, 3 · K.3.R.2–3 · 1.2.R.1, 3 · 1.3.R.3–4 · 2.2.R.1, 3 · 2.3.R.3, 6

Common Core: RL.K.1–3 · RI.K.1–2 · RL.1.1–3 · RI.1.2 · RL.2.1–3, 5 · RI.2.2

$5Buy
Screenshot of Sentence Builders in the middle of a game
Grades 1–34-in-a-row
Grammar & Writing

Sentence Builders

Fix capitals, punctuation, nouns and verbs to build a wall of perfect sentences.

Skills: Complete sentences, nouns, verbs, adjectives, pronouns, verb tense and agreement, capitals, end marks, commas, contractions, putting writing in order

OAS 1.5.W.1–4 · 1.5.R.2 · 2.5.W.1, 4–6 · 2.5.R.2 · 3.5.W.1, 5–6 · 3.5.R.2

Common Core: L.1.1–2 · L.2.1–2 · L.3.1–2

$5Buy

Reading for grades 3–5

The comprehension skills students miss most on state tests: main idea, inference, text evidence and vocabulary.

Screenshot of Main Idea Mountain in the middle of a game
Grades 3–5Mountain climb
Main Idea & Summary

Main Idea Mountain

Find the main idea, supporting details and the best summary to climb to the summit.

Skills: Main idea, supporting details, best summary, best title, theme vs. topic and text structure

OAS 3.2.R.1, 3–4 · 3.3.R.7 · 4.2.R.1, 3–4 · 4.3.R.7 · 5.2.R.1, 3–4 · 5.3.R.7

Common Core: RI.3.2, 8 · RL.3.2 · RI.4.2, 5 · RL.4.2 · RI.5.2, 5 · RL.5.2

$5Buy
Screenshot of Inference Island in the middle of a game
Grades 3–5Treasure hunt
Inference & Text Evidence

Inference Island

Read between the lines, make smart inferences and prove them with text evidence to collect treasure.

Skills: Inferences, best text evidence, character traits and motives, predictions, conclusions and point of view

OAS 3.3.R.5 · 4.3.R.5 · 5.3.R.5

Common Core: RL.3.1 · RI.3.1 · RL.4.1 · RI.4.1 · RL.5.1 · RI.5.1

$5Buy
Screenshot of Context Clue Quest in the middle of a game
Grades 3–8Game show
Vocabulary

Context Clue Quest

Use context clues, prefixes, suffixes, roots and figurative language to unlock the meaning of tricky words.

Skills: Context clues, multiple-meaning words, prefixes, suffixes and roots, synonyms and antonyms, analogies, figurative language, connotation

OAS 3.4.R.2–3 · 4.4.R.2–3 · 5.4.R.2–3 · 6.4.R.2 · 7.4.R.2 · 8.4.R.2

Common Core: L.3.4–5 · L.4.4–5 · L.5.4–5 · L.6.4–5 · L.7.4–5 · L.8.4–5

$5Buy
Screenshot of Grammar Galaxy in the middle of a game
Grades 4–54-in-a-row
Grammar

Grammar Galaxy

Relative pronouns, verb tenses, modals, commas, quotation marks and confusing words for upper elementary.

Skills: Relative pronouns, progressive and perfect tenses, modals, prepositional phrases, fragments and run-ons, commas, quotation marks, confused words

OAS 4.5.R.1–2 · 4.5.W.1–2, 4, 7, 9–10 · 5.5.R.1–2 · 5.5.W.1–4, 6–7, 9–10

Common Core: L.4.1–2 · L.5.1–2 · L.4.1a · L.4.1d · L.4.1e · L.5.1a · L.5.1e · L.4.1b · L.4.1c · L.5.1b · L.5.1c · L.5.1d · L.4.1f · L.5.2b · L.4.1g · L.4.2a · L.4.2b · L.4.2c · L.5.2a · L.5.2c · L.5.2d

$5Buy
Screenshot of Author’s Craft in the middle of a game
Grades 3–5Page collecting
Author's Craft

Author’s Craft

Author’s purpose, point of view, reasons and evidence, fact vs. opinion, text structure and word choice.

Skills: Author’s purpose, author’s point of view, reasons and evidence, fact vs. opinion, text structure, word choice, multiple accounts

OAS 3.3.R.1, 6–7 · 3.7.R · 4.3.R.1, 6–7 · 4.7.R · 5.3.R.1, 5–7 · 5.7.R

Common Core: RI.3.6, 8 · RI.4.5–6, 8 · RI.5.5–6, 8

$5Buy

Research, writing & comparing texts (grades 3–8)

Credible sources and citing, writing craft and revising, and comparing two texts on the same topic. Choose 3–5 or 6–8 on the start screen.

Screenshot of Research Rangers in the middle of a game
Grades 3–8Badge collecting
Research

Research Rangers

Research questions, credible sources, note-taking, paraphrasing vs. plagiarism and citing sources.

Skills: Research questions, keywords, primary vs. secondary sources, credible sources, note-taking, paraphrasing vs. plagiarism, citing sources

OAS 3.6.R.1–3 · 3.6.W.1–2 · 4.6.R.1–3 · 4.6.W.1–3 · 5.6.R.1–3 · 5.6.W.1–3 · 6.6.R.1–3 · 6.6.W.1–3 · 7.6.R.1–3 · 7.6.W.1–3 · 8.6.R.1–3 · 8.6.W.1–3

Common Core: W.3.7–8 · W.4.7–9 · W.5.7–9 · W.6.7–9 · W.7.7–9 · W.8.7–9 · RI.4.6 · RI.3.5

$5Buy
Screenshot of Writing Workshop in the middle of a game
Grades 3–8Game show
Writing

Writing Workshop

Hooks, transitions, details, organization and revising and editing real student drafts.

Skills: Hooks, transitions, narrative details, thesis and topic sentences, organization, opinion writing, revising and editing drafts

OAS 3.3.W.1–3 · 3.2.W.1–2 · 4.3.W.1–3 · 4.2.W.1–2 · 5.3.W.1–3 · 5.2.W.1–2 · 6.3.W.1–3 · 6.2.W.2–3 · 7.3.W.1–3 · 7.2.W.2–3 · 8.3.W.1–3 · 8.2.W.2–3

Common Core: W.3.1–5 · W.4.1–5 · W.5.1–5 · W.6.1–5 · W.7.1–5 · W.8.1–5

$5Buy
Screenshot of Compare & Connect in the middle of a game
Grades 3–84-in-a-row
Comparing Texts

Compare & Connect

Compare two texts on the same topic, firsthand and secondhand accounts, text features and visuals.

Skills: Comparing two texts on a topic, firsthand vs. secondhand accounts, integrating information, text features and visuals, conflicting information

OAS 3.7.R · 4.7.R · 5.7.R · 3.6.R.2 · 4.6.R.2 · 5.6.R.2 · 4.3.R.5 · 5.3.R.3, 5 · 6.3.R.1–2, 5 · 7.3.R.1–2, 6 · 8.3.R.1–2, 6, 8 · 6.7.R · 7.7.R · 8.7.R

Common Core: RI.3.7, 9 · RI.4.6–7, 9 · RI.5.6–7, 9 · RL.4.9 · RL.5.9 · RI.6.6–7, 9 · RI.7.6–7, 9 · RI.8.6–7, 9 · RL.6.9 · RL.7.9

$5Buy

Middle school ELA

Argument, evidence and the grammar rules middle schoolers trip on.

Screenshot of Argument Arena in the middle of a game
Grades 6–8Game show
Argument & Informational Text

Argument Arena

Spot claims, judge evidence, answer counterclaims and win the debate.

Skills: Claims and thesis, relevant evidence, reasoning, fact vs. opinion, counterclaims and rebuttals, central idea, objective summary, author's purpose

OAS 6.3.W.3 · 6.3.R.1, 6 · 6.2.R.1 · 7.3.W.3 · 7.3.R.1, 6 · 7.2.R.1 · 8.3.W.3 · 8.3.R.1, 6 · 8.2.R.1

Common Core: RI.6.2, 6, 8 · W.6.1 · RI.7.2, 6, 8 · W.7.1 · RI.8.2, 6, 8 · W.8.1

$5Buy
Screenshot of Grammar Gauntlet in the middle of a game
Grades 6–84-in-a-row
Grammar

Grammar Gauntlet

Pronouns, clauses, modifiers, verbals and commas. Survive the gauntlet and get four in a row.

Skills: Pronoun case, phrases and clauses, sentence types, modifiers, verbals, active/passive voice, verb mood, commas, semicolons, run-ons, agreement, confused words

OAS 6.5.R.1–2 · 6.5.W.1, 3, 7 · 7.5.R.1–2 · 7.5.W.1, 3, 11 · 8.5.R.1–2 · 8.5.W.1, 3, 7

Common Core: L.6.1–2 · L.7.1–2 · L.8.1–2

$5Buy
Screenshot of Plot Twist in the middle of a game
Grades 6–8Story race
Literature

Plot Twist

Theme, plot structure, character, point of view and figurative language in short middle school stories and poems.

Skills: Theme, objective summary, plot structure, setting and character, point of view and dramatic irony, figurative language, poetry and drama

OAS 6.2.R.1 · 6.3.R.3–5 · 6.4.R.2 · 6.7.R.1 · 7.2.R.1 · 7.3.R.3–5 · 7.4.R.2 · 7.7.R.1 · 8.2.R.1 · 8.3.R.3–5 · 8.4.R.2 · 8.7.R.1

Common Core: RL.6.1–7 · RL.7.1–7 · RL.8.1–7

$5Buy

High school ELA

Literary analysis, rhetoric, logical fallacies and research skills with short original and classic passages.

Screenshot of Literary Lens in the middle of a game
Grades 9–12Insight collecting
Literary Analysis

Literary Lens

Analyze theme, characterization, figurative language, tone and structure in short literary passages.

Skills: Theme, characterization, point of view, figurative language, irony, tone, mood, word choice, structure and poetry

OAS 9.3.R.3–4 · 10.3.R.3–4 · 11.3.R.3–4 · 12.3.R.3–4

Common Core: RL.9-10.2–5 · RL.11-12.2–6

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Screenshot of Rhetoric Rumble in the middle of a game
Grades 9–12Game show
Rhetoric, Argument & Research

Rhetoric Rumble

Ethos, pathos, logos, fallacies, evidence and research skills in a game-show showdown.

Skills: Ethos, pathos, logos, rhetorical strategies, author's purpose, claims and evidence, logical fallacies, credible sources and citation

OAS 9.3.R.5–6 · 9.6.R.3 · 10.3.R.5–6 · 10.6.R.3 · 11.3.R.5–6 · 11.6.R.3 · 12.3.R.5–6 · 12.6.R.3

Common Core: RI.9-10.6, 8 · W.9-10.1, 7–8 · RI.11-12.6, 8 · W.11-12.1, 7–8

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Screenshot of Style Studio in the middle of a game
Grades 9–12Studio race
Grammar & Style

Style Studio

Parallel structure, phrases and clauses, semicolons, colons, dashes, modifiers and concise writing for high school.

Skills: Parallel structure, phrases and clauses, semicolons, colons and dashes, comma rules, modifiers, active and passive voice, concise writing

OAS 9.5.R.1–2 · 9.5.W.1–3, 7–8, 11 · 10.5.R.1–2 · 10.5.W.1–3, 7–8, 11 · 11.5.R.1–2 · 11.5.W.1–2, 6–7, 10 · 12.5.R.1–2 · 12.5.W.1–2, 6–7, 10

Common Core: L.9-10.1–3 · L.11-12.1–3 · L.9-10.1a · L.11-12.3a · L.9-10.1b · L.9-10.2a · L.9-10.2b · L.11-12.2a · L.11-12.1a · L.11-12.1b

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Screenshot of Word Wise in the middle of a game
Grades 9–12Game show
Vocabulary

Word Wise

High school vocabulary: context clues, Greek and Latin roots, connotation, analogies and figures of speech.

Skills: Context clues, Greek and Latin roots, analogies, connotation and denotation, figures of speech, multiple-meaning and academic words

OAS 9.4.R.1–4 · 9.4.W.1–2 · 10.4.R.1–4 · 11.4.R.1–4 · 11.4.W.1–2 · 12.4.R.1–4 · 9.3.R.4 · 10.4.W.1–2 · 10.3.R.4 · 11.3.R.4 · 12.4.W.1–2 · 12.3.R.4

Common Core: L.9-10.4–6 · L.11-12.4–6 · L.9-10.4a · L.11-12.4a · L.9-10.4b · L.11-12.4b · L.9-10.5a · L.9-10.5b · L.11-12.5a · L.11-12.5b · L.9-10.4c · L.9-10.4d · L.11-12.4c · L.11-12.4d

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Science games

Each game is $5 and yours to keep. Every game lists its Oklahoma (OAS) standards first, then NGSS. Hundreds of questions per game, with explanations for every miss.

Science for grades K–2

Plants and animals, weather, pushes and pulls, with picture questions and read-aloud.

Screenshot of Habitat Heroes in the middle of a game
Grades K–2Badge collecting
Plants & Animals

Habitat Heroes

Learn what plants and animals need, how their parts help them and how they change their habitats.

Skills: What plants and animals need, habitats, living things changing the land, body parts, parents and young, pollination, seed dispersal, engineering

OAS K.LS1.1 · K.ESS2.2 · K.ESS3.1 · K.PS3.2 · 1.LS1.1–2 · 1.LS3.1 · 2.LS2.1–2 · 2.LS4.1

NGSS: K-LS1-1 · K-ESS2-2 · K-ESS3-1 · K-2-ETS1-1–3 · 1-LS1-1–2 · 1-LS3-1 · 2-LS2-1–2 · 2-LS4-1

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Screenshot of Wind & Wheels in the middle of a game
Grades K–2Road race
Weather & Forces

Wind & Wheels

Weather, seasons, pushes and pulls, and building materials on a windy road race.

Skills: Weather and severe-weather safety, sunlight and shade, sun, moon and seasons, pushes and pulls, building materials, wind and water changing land

OAS K.ESS2.1 · K.ESS3.2 · K.PS3.1–2 · K.PS2.1–2 · 1.ESS1.1–2 · 2.PS1.1–2 · 2.ESS2.1

NGSS: K-ESS2-1 · K-ESS3-2 · K-PS3-1–2 · K-PS2-1–2 · 1-ESS1-1–2 · 2-PS1-1–2 · 2-ESS2-1 · K-2-ETS1-3

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Science for grades 3–5 (and up)

Ecosystems, matter, Earth and space. Most of these also have a middle school level.

Screenshot of Food Web Frenzy in the middle of a game
Grades 3–84-in-a-row
Ecosystems

Food Web Frenzy

Producers, consumers, decomposers, food webs and adaptations. Claim the ecosystem four in a row.

Skills: Producers, consumers, decomposers, food chains and webs, energy flow, adaptations and traits, interactions, changing ecosystems

OAS 3.LS4.2–4 · 3.LS3.1–2 · 4.LS1.1–2 · 5.LS2.1 · 5.PS3.1 · 5.LS1.1 · 7.LS2.1–5

NGSS: 3-LS4-2–4 · 3-LS3-1–2 · 4-LS1-1–2 · 5-LS2-1 · 5-PS3-1 · 5-LS1-1 · MS-LS2-1–5

$5Buy
Screenshot of Matter Mixers in the middle of a game
Grades 2, 5, 6–8Lab collecting
Matter

Matter Mixers

Properties of matter, physical and chemical changes, particles and conservation of mass.

Skills: Properties of materials, physical and chemical changes, states of matter, particles and atoms, conservation of mass, density

OAS 2.PS1.1–4 · 5.PS1.1–4 · 6.PS1.4 · 7.PS1.1–3, 5

NGSS: 2-PS1-1–4 · 5-PS1-1–4 · MS-PS1-1–5

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Screenshot of Space & Earth Explorers in the middle of a game
Grades 3–8Space race
Earth & Space

Space & Earth Explorers

Weather and climate, rocks and fossils, erosion, the sun, moon and stars on a trip across the solar system.

Skills: Weather and climate, natural hazards, rocks, fossils and landforms, sun, moon, stars and gravity, seasons, plate tectonics, Earth's systems

OAS 3.ESS2.1–2 · 3.ESS3.1 · 4.ESS1.1 · 4.ESS2.1–2 · 4.ESS3.1–2 · 5.ESS1.1–2 · 5.ESS2.1–2 · 5.PS2.1 · 6.ESS1.4 · 6.ESS2.1–6 · 8.ESS1.1–3

NGSS: 3-ESS2-1–2 · 3-ESS3-1 · 4-ESS1-1 · 4-ESS2-1–2 · 4-ESS3-1–2 · 5-ESS1-1–2 · 5-ESS2-1–2 · 5-PS2-1 · MS-ESS1-1–4 · MS-ESS2-1–6

$5Buy
Screenshot of Wave Riders in the middle of a game
Grades 4 & 6–8Surf race
Waves

Wave Riders

Sound, light, wave parts and how information travels. Surf the waves to the beach.

Skills: Wave parts, sound and light, reflection and refraction, the electromagnetic spectrum, wave speed, digital vs. analog information

OAS 4.PS4.1–3 · 8.PS4.1, 3 · 6.PS4.2

NGSS: 4-PS4-1–3 · MS-PS4-1–3

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Screenshot of Fossil Finders in the middle of a game
Grades 3 & 6–8Fossil collecting
Fossils & Evolution

Fossil Finders

Life cycles, fossils, rock layers and evidence of evolution. Dig up the most fossils.

Skills: Life cycles and metamorphosis, animals in groups, fossils and past environments, rock layers, homologous structures, evidence of evolution

OAS 3.LS1.1 · 3.LS2.1 · 3.LS4.1 · 8.LS4.1–3

NGSS: 3-LS1-1 · 3-LS2-1 · 3-LS4-1 · MS-LS4-1–3

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Screenshot of Planet Protectors in the middle of a game
Grades 5 & 6–84-in-a-row
Earth & Human Activity

Planet Protectors

Natural resources, hazards, human impact and climate. Protect four regions in a row.

Skills: Protecting resources, renewable vs. nonrenewable resources, natural hazards, human impact, population and consumption, global temperature data

OAS 5.ESS3.1 · 7.ESS3.1, 3–5 · 6.ESS3.2

NGSS: 5-ESS3-1 · MS-ESS3-1–5

$5Buy

Middle school science

Cells, forces and energy, and the data-analysis skills on every science test.

Screenshot of Cell City in the middle of a game
Grades 6–8 & BiologyGame show
Cells & Body Systems

Cell City

Organelles, body systems, photosynthesis, respiration, DNA and transport in a game-show city tour.

Skills: Cell theory, organelles, plant vs. animal cells, body systems, homeostasis, photosynthesis, respiration, DNA and proteins, mitosis, membranes and transport

OAS 6.LS1.1–3, 8 · 7.LS1.6–7 · B.LS1.1–7

NGSS: MS-LS1-1–3, 6–8 · HS-LS1-1–7

$5Buy
Screenshot of Force Field Derby in the middle of a game
Grades 3–8 & PhysicsSpeedway race
Forces, Energy & Physics

Force Field Derby

Forces and motion, Newton’s laws, gravity, energy, momentum and waves on a speedway.

Skills: Balanced and unbalanced forces, Newton's laws, gravity, magnets, energy transfer, kinetic and potential energy, momentum, F = ma and waves

OAS 3.PS2.1–4 · 4.PS3.1–3 · 5.PS2.1 · 8.PS2.1–5 · 7.PS3.1–3 · 6.PS3.3–4 · PH.PS2.1–4 · PH.PS3.1–2 · PH.PS4.1

NGSS: 3-PS2-1–4 · 4-PS3-1–3 · 5-PS2-1 · MS-PS2-1–5 · MS-PS3-1–5 · HS-PS2-1–4 · HS-PS3-1–2 · HS-PS4-1

$5Buy
Screenshot of Data Lab in the middle of a game
Grades 3–124-in-a-row
Data Analysis

Data Lab

Variables, fair tests, tables, graphs, mean and median, and claims backed by data.

Skills: Variables and fair tests, reading tables, trends, mean, median and range, choosing graphs, claims from data, correlation vs. causation, percent change

OAS 3.ESS2.1 · 3.PS2.2 · 4.PS3.1 · 5.PS1.3 · 5.ESS1.2 · G35.ETS1.3 · 7.LS2.1 · 7.PS1.2 · 7.PS3.1 · 6.PS3.4 · 8.PS2.2 · MS.ETS1.3 · B.LS2.1 · PH.PS2.1

NGSS: 3-ESS2-1 · 3-PS2-2 · 4-PS3-1 · 5-PS1-3 · 5-ESS1-2 · 3-5-ETS1-3 · MS-LS2-1 · MS-PS1-2 · MS-PS3-1, 4 · MS-PS2-2 · MS-ETS1-3 · HS-LS2-1 · HS-PS2-1

$5Buy
Screenshot of Circuit Breakers in the middle of a game
Grades 4–12Game show
Electricity & Energy

Circuit Breakers

Circuits, conductors, electromagnets, Ohm’s law and energy conversions in a high-voltage game show.

Skills: Open and closed circuits, conductors and insulators, series and parallel circuits, electromagnets, Ohm’s law, power, energy conversions

OAS 4.PS3.2, 4 · 8.PS2.3, 5 · 7.PS3.5 · PS.PS2.5 · PS.PS3.1–3

NGSS: 4-PS3-2, 4 · MS-PS2-3, 5 · MS-PS3-5 · HS-PS2-5 · HS-PS3-1–3, 5

$5Buy
Screenshot of Design Lab in the middle of a game
Grades 3–12Game show
Engineering Design

Design Lab

The engineering design process: criteria and constraints, fair tests, using data to improve designs and trade-offs.

Skills: Criteria and constraints, comparing solutions, fair tests, using data to improve designs, prototypes, trade-offs and decision matrices

OAS 3.ESS3.1 · 4.PS3.4 · 4.PS4.3 · 4.ESS3.2 · 6.PS3.3 · 7.PS1.6 · 7.LS2.5 · CH.PS1.6 · PH.PS2.3 · ES.ESS3.2 · EN.ESS3.4 · EN.LS2.5

NGSS: 3-5-ETS1-1–3 · MS-ETS1-1–4 · HS-ETS1-1–4

$5Buy

High school science

Biology, chemistry and physics review. Cell City and Force Field Derby above also have Biology and Physics levels.

Screenshot of Periodic Table Heist in the middle of a game
Grade 7 & ChemistryGame show
Chemistry

Periodic Table Heist

Atoms, the periodic table, bonding, balancing equations and reactions. Pull off the heist!

Skills: Atoms, the periodic table, ions and isotopes, periodic trends, bonding and formulas, counting atoms, balancing equations, reaction types, rates, nuclear chemistry

OAS 7.PS1.1–2, 4 · CH.PS1.1–2, 5–8

NGSS: MS-PS1-1–2, 5 · HS-PS1-1–2, 5–8

$5Buy
Screenshot of Genetics Lab in the middle of a game
Grades 7–8 & BiologySample collecting
Genetics

Genetics Lab

DNA, genes, Punnett squares, inheritance patterns, mutations and natural selection.

Skills: DNA and genes, mutations, meiosis, sexual vs. asexual reproduction, Punnett squares, incomplete and codominance, sex-linked traits, natural selection

OAS 8.LS3.1–2 · 8.LS4.4–6 · B.LS1.1 · B.LS3.1–3 · B.LS4.1–4

NGSS: MS-LS3-1–2 · MS-LS4-4–6 · HS-LS1-1 · HS-LS3-1–3 · HS-LS4-1–4

$5Buy
Screenshot of Ecosystem Balance in the middle of a game
BiologySpecies collecting
Ecosystems

Ecosystem Balance

Carrying capacity, population growth, energy pyramids, the carbon cycle, biodiversity and human impact.

Skills: Carrying capacity, population growth, energy pyramids, carbon and nitrogen cycles, biodiversity, human impact, succession

OAS B.LS2.1–7 · B.LS4.5

NGSS: HS-LS2-1–8 · HS-LS4-5–6

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Screenshot of Star Story in the middle of a game
High schoolSpace race
Stars & the Universe

Star Story

Fusion, the life of stars, the Big Bang, how elements form, orbits and Earth’s early history. Travel across the universe.

Skills: Fusion in the sun, life cycles of stars, evidence for the Big Bang, formation of elements, Kepler’s laws, radiometric dating

OAS ES.ESS1.1–6

NGSS: HS-ESS1-1–6

$5Buy
Screenshot of Earth Systems Expedition in the middle of a game
High school4-in-a-row
Earth's Systems

Earth Systems Expedition

Plate tectonics, Earth’s interior, the water and carbon cycles, climate feedbacks, resources and sustainability.

Skills: Plate tectonics, Earth’s interior, the water and carbon cycles, climate feedbacks, natural resources and hazards, sustainability

OAS ES.ESS1.5 · ES.ESS2.1–6 · ES.ESS3.1–3 · EN.ESS3.3–4

NGSS: HS-ESS1-5 · HS-ESS2-1–6 · HS-ESS3-1–6

$5Buy
Free

Curriculum guide: when to play each game

A pacing guide for every grade and course, K–12. Each unit lists its standards and the games that fit, with a tip on how to use them.

How it works

Buy

Check out securely through Payhip. Sales tax is handled for you.

Download

Download right after checkout. Your link is also emailed to you, and All-Access games live in your Payhip account.

Play

Double-click the game file, choose players and a grade, and press Start.

Questions

Which grades are the games for?

The reading/ELA and science games run from kindergarten through high school, and each one lists its grades. Most math games cover grades 3–8: you choose the grade on the start screen, and the problems match it. A few are made for a narrower range, like Algebra Wizards (6–8) and Fraction Frenzy (3–6). The Pre-Algebra collection follows a 7th grade Pre-Algebra year, and there are games for high school Algebra 1 and Geometry too. Each game lists its grades above.

What devices do the games work on?

Any device with a web browser: Chromebooks, Windows laptops, Macs, iPads and classroom smartboards. The games open in Chrome, Edge, Safari or Firefox.

Do students need accounts or internet?

No. There are no logins and nothing to install. Once downloaded, the games work completely offline. You can put them on a USB drive or a shared drive.

How do students play together?

Up to 6 players or teams share one screen and take turns. It's great for small-group stations on one Chromebook or whole-class team play on the smartboard.

How does All-Access get me future games?

When I release a new game, in any subject, I add it to the All-Access bundle. Just log in to your Payhip account and it will be there, free.

Can I share the games with my team?

A Teacher License ($150) or a single $5 game is for one teacher: use the games with all of your own students and on all of your classroom devices. To share with colleagues, get a School License ($499) for every teacher in one school, or a District License ($1,499) for every school in your district. Thank you for supporting a fellow teacher!

Which standards do the games cover?

Every game lists the Common Core State Standards it practices, so you can match it to your pacing guide in any Common Core state. The grades 3–8 games follow the math topics taught at each grade, from multiplication facts and fractions to equations, statistics and the Pythagorean theorem. The Pre-Algebra collection and the grades 3–6, Algebra 1 and Geometry skill games are aligned to the Oklahoma Academic Standards (OAS), and each of those games lists its standards above. The reading/ELA games list their Oklahoma standards first and then Common Core, and the science games list Oklahoma standards first and then NGSS.

How do I get help?

Send me a message through the Fletcher Math contact form, and I'll get back to you as soon as I can. You can also reply to your purchase receipt email.